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Posted by Kass at 2007/10/15 23:46:40 PDT
progress

After pretty much ignoring Voices for an extended period of time, I suddenly got the urge to work on it and programmed my little heart out for a good number of hours against my better judgement, as I have a pile-up of other work that I should be doing, but don't really feel like confronting.

At any rate, the result is that Aida is finally back up to the point at which she used to be, when she debuted at the meta art show at the end of my undergraduate career. Only her codebase has undergone two significant rehauls since then, so she appears to be far less buggy in general.

Though there's still a lot of basic things I want to look into... creating a syntax so that rules can contain live elements (so pronouns don't have to be handled in retarded ways), for one... and that's probably the most pressing (not to mention, most irritating) item on the list. I have an empty table in the database at the moment, reserved for holding recent chat history... so I have to implement some mechanism to actually start filling that and then I can start thinking about opportunities that creates.

My rule handling is much more robust now, though still not perfect. Now I've managed to program myself into a corner in that the storage and identification of rules is extremely efficient, but translating them back is a distinct pain in the ass. Stack onto that the fact that I'm still hacking out a pronouns solution (which I'm terribly ashamed of) and it's really pretty ugly. So those are my biggest priorities at the moment.

Still, I'm happy. It's nice to have the eavesdropper back in the community. :P


Posted by Kass at 2007/06/22 00:44:49 PDT
Edited at 2007/06/22 00:46:41 PDT
progress

So since the last news post, I have (1) graduated, (2) moved back home to the SF Bay Area, (3) accepted an offer of graduate study at the University of Southern California, (4) started teaching a web design course for middle school to high school aged students, hosted at UC Berkeley.

In the midst of all that, I did a massive rehaul of the Voices code (which including a restructuring of the database schema!) so that's cool. Haven't really made any progress as far as making Aida do different things, but -- as always -- the hooks are in place for further development.

I honestly couldn't tell you how much more I'll be working on this project, though I definitely want to keep doing so when I feel so inclined. For the next two months, though, I'll be fairly heavily swamped with teaching and then it'll be an almost immediate dive into a new life in Los Angeles as an Interactive Media major.

We'll see, I guess!


Posted by Kass at 2007/03/19 16:28:58 PST
Edited at 2007/03/19 16:36:04 PST

Just a picture that one of my 160b classmates took of our opening night. I was only able to stay for about an hour of the opening because of illness, but everything seemed to be going swimmingly when I left. More pictures can be found in the Download section.

[image]


Posted by Kass at 2007/03/08 14:55:04 PST
progress

Whoops. :x Kind of neglected to update the front page... oh well.

I've been encouraged to focus on the "art" aspect of Voices rather than the programming part, so that's what I've been doing, though I got some minor programming bits and pieces done. We're coming upon the end of the quarter, and you know what that means... panic time! I totally followed that timeline up until about W5. Oh well.

Tomorrow is Scholar's Day, where I'll be giving a short presentation on my work with Voices... should be excitingish. Then next week is the opening of the art show for our 160B class which we still haven't decided on a name for... sigh. Will post up details of that as soon as they're definitely settled.

Better work on my materials for tomorrow... ::cough::


Posted by Kass at 2007/01/12 12:28:22 PST
announcement

Thanks to a couple solid hours of debugging, I finally have a build stable enough to leave in a chatroom all the time. She's not uber cool to hang out with, admittedly, but she's the build that I'm using in my test community... so it all works out.

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